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http://enigma-flyff.forumactif.com/tutoriaux-f13/taux-applique-dans-flyff-craft-upgrade-up-de-familier-etc-t96.htmProbabilité des piercings:Armure:0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Arme/bouclier:0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10= 0.10%
probabilité d'upgrade:arme/bouclier/Set:+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Element:+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%
+11= 1.9%
+12= 1.8%
+13= 1.7%
+14= 1.6%
+15= 1.5%
+16= 1.4%
+17= 1.3%
+18= 1.2%
+19= 1.1%
+20= 1%
Bijoux:+1 = 100%
+2 = 100%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10= 11%
+11= 9%
+12= 8%
+13= 6%
+14= 5%
+15= 4%
+16= 3%
+17= 2%
+18= 1%
+19= 0.7%
+20= 0.1%
2% chance de créer une arme ultime
2% chance d'ultimer son arme
Ultimate Stuff:+1 = 11.1%
+2 = 9%
+3 = 7%
+4 = 5%
+5 = 3%
+6 = 0.9%
+7 = 0.7%
+8 = 0.5%
+9 = 0.3%
+10 = 0.1%
Transformation arme en joyaux:Arme standard:+0 = 5% = 1 Gem
+1 = 10% = 1 Gem
+2 = 15% = 1 Gem
+3 = 20% = 1 Gem
+4 = 50% = 1 Gem
+5 = 100% = 1 Gem
+6 = 100% = 2 Gem
+7 = 100% = 3 Gem
+8 = 100% = 5 Gem
+9 = 100% = 10 Gem
+10 = 100% = 20 Gem
Arme verte:+0 = 10% = 1 Gem
+1 = 20% = 1 Gem
+2 = 30% = 1 Gem
+3 = 40% = 1 Gem
+4 = 100% = 1 Gem
+5 = 100% = 2 Gem
+6 = 100% = 4 Gem
+7 = 100% = 6 Gem
+8 = 100% = 10 Gem
+9 = 100% = 20 Gem
+10 = 100% = 40 Gem
Taux Elixir vie pour familier:35% = +1
30% = +2
20% = +3
10% = +4
5% = +5
Bonus des familliers :```````Class D / Class C / Class B / Class A / Class S
LVL 1 | 100%````51%`````40%`````35%````27%
LVL 2 |`````````31%`````28%`````23%````21%
LVL 3 |`````````18%`````18%`````17%````17%
LVL 4 |``````````````````10%`````12%````13%
LVL 5 |```````````````````4%``````7%` ```9%
LVL 6 |````````````````````````````4% ````6%
LVL 7 |````````````````````````````2%`````4%
LVL 8 |```````````````````````````````````2%
LVL 9 |```````````````````````````````````1%
Taux de collecte de chaque item :Petite roue dentée = 14.412%
Roue dentée = 9.804%
Pilule grise = 2.997%
Pilule jaune = 1.498%
Pilule bleu = 0.749%
Pilule rouge = 0.375%
Pilule magique = 0.187%
Morceau nuage = 0.100%
morceau orichalque = 0.612%
morceau pierre lunaire = 0.612%
morceau topaze = 1.021%
morceau rubis = 0.408%
morceau saphir = 0.204%
morceau emeraude = 0.034%
morceau diamant = 0.019%
fp Card 2% = 9.804%
fp Card 4% = 5.3710%
fp Card 7% = 2.997%
mp Card 2% = 9.804%
mp Card 4% = 5.882%
mp Card 7% = 2.997%
defense Piece 2% = 9.804%
defense Piece 4% = 0.082%
defense Piece 7% = 0.027%
vie Piece 2% = 9.804%
Vie Piece 4% = 0.041%
Vie Piece 7% = 0.014%
attaque Piece 2% = 9.804%
attaque Piece 4% = 0.020%
attaque Piece 7% = 0.006%
Probabilité d'upgrader le collecteur:+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%
Taux de réussite des éveils du Stuff:Nombre de statistiques:1 = 35%
2 = 35%
3 = 30%
Nature des éveils :FOR = 7%
DEX = 7%
INT = 7%
END = 7%
Critical = 8%
vit inc = 8%
Speed = 7%
Attackspeed = 7%
DEF = 7%
ATK = 7%
HP = 7%
MP = 7%
FP = 7%
DCC = 7%
Taux de réussite des éveils (Set):STR/STA/DEX/INT CRIT DMMT/SPEED ASPD/ADOC/ATK DEF MP/FP/HP Chance/
( -28 -10 -19 -140 -112 -500 ) 0.0100000 %
( -25 -9 -17 -125 -100 -450 ) 0.2938270 %
( -22 -8 -15 -110 -88 -400 ) 0.6486111 %
( -19 -7 -13 -95 -76 -350 ) 1.1047619 %
( -16 -6 -11 -80 -64 -300 ) 1.7129630 %
( -13 -5 -9 -65 -52 -250 ) 2.5644444 %
( -10 -4 -7 -50 -40 -200 ) 3.8416667 %
( -7 -3 -5 -35 -28 -150 ) 5.9703704 %
( -4 -2 -3 -20 -16 -100 ) 10.2277778 %
( -1 -1 -1 -5 -4 -50 ) 23.6255776 %
( +1 +1 +1 +5 +4 +50 ) 23.6255776 %
( +4 +2 +3 +20 +16 +100 ) 10.2277778 %
( +7 +3 +5 +35 +28 +150 ) 5.9703704 %
( +10 +4 +7 +50 +40 +200 ) 3.8416667 %
( +13 +5 +9 +65 +52 +250 ) 2.5644444 %
( +16 +6 +11 +80 +64 +300 ) 1.7129630 %
( +19 +7 +13 +95 +76 +350 ) 1.1047619 %
( +22 +8 +15 +110 +88 +400 ) 0.6486111 %
( +25 +9 +17 +125 +100 +450 ) 0,2938272 %
( +28 +10 +19 +140 +112 +500 ) 0.0100000 %
Taux de réussite des fashion/eveil fams:(STR/STA/DEX/INT) (CRIT/DMMT/SPEED) (ASPD/ADOCH) ATK DEF (MP/FP/HP) Chance+
( 1 1 1 5 4 50 ) --------60 %
( 4 2 3 20 16 100 ) ---- 30 %
( 7 3 5 35 28 150 ) ---- 10 %
Taux de réussite de Craft de carte:
Echange de carte pour armure:
D->C = 40%
C->B = 15%
B->A = 2%
Echange de carte pour arme:2%->3% = 40%
3%->4% = 15%
4%->7% = 2%[table]